it cannot be destroyed by your opponent's card effects this turn
) If this card would be destroyed by battle
Set: Hobby League 2 Card type: Normal Spell Rarity: Ultra Rare Attack: 0 Defense: 0 Destroy all Spell and Trap Cards on the field
Set: Speed Duel: Attack from the Deep Card type: Effect Monster Rarity: Ultra Rare Attack: 1600 Defense: 1000 Gains 400 ATK while you have 1 or less cards in your hand
x1] [When Attacking]/[On Block] Draw 1 card if you have 5 or less cards in your hand
Invoked Mechaba [FUEN-EN032] Secret Rare Wind it cannot be destroyed bySet: Fusion Enforcers Card type: Fusion Effect Monster Rarity: Secret Rare Attack: 2500 Defense: 2100 "Aleister the Invoker" + 1 LIGHT monster Once per turn, during either player's turn, when a Spell Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.